Cloning Zelda, part 4A: Size is(n't?) Everything
As many of my half dozen readers have correctly deduced, Part 4 was another case of me biting off more than I could chew. I'm not quite done with what I set out to accomplish in this part, hence the "4a," but here's what I've done so far:
- Implemented sword and heart inventory for player
- Added the ability to swing your sword (alas, it doesn't hurt the monsters yet... but then again, they don't hurt you yet, either)
- Added initial "spawn" state to enemies
- Coded up the scaling functionality that I've been building
Labels: clone, JavaScript, Zelda
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